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Fallout 3 companions mods
Fallout 3 companions mods






fallout 3 companions mods fallout 3 companions mods

scripted correct backgrounds using new header file, see You've used npcarmor.int script. (i got the idea from Fallout: Resurrection where you can ask companions about a location) added location-specific dialogue for most places. It functions like a timer that counts down, and when it reaches a certain value, i.e when Jasmine is familiar enough with the player, certain dialogue branches are unlocked - The player can ask about her past, etc. The tally represents Jasmine's familiarity with the player character. added new dialogue branch that will give comment based on karma. Her response changes as small guns skill increases. fixed a bug that causes Jasmine to aggro when traps are placed, even when she is in the party. (metal armor TH is out of place, may fix in future) (not a 3d artist, that's the best i could come up with) Some of the dialogue are taken directly from there.Īlso, the talking heads are made using screen recording software and Fallout: New Vegas. (caravan suit, reinforced jacket, worn jacket, tesla armor, etc.)Īs you might have guessed, she is heavily based on the Miria mod, by Endocore. All variants of leather jackets and metal armor are included. Technically, you can go to the combat control panel and give her whatever armor you need her to wear, but the correct animation won't show up if she wears something other than a leather jacket or a metal armor. However, she is absolute trash at combat in lower levels.Īlso, she only wears leather jackets and metal armor. Recommend to give her the "Stryker" shotgun/handgun. She levels up 6 times, and she actually gets quite skilled with pistols at higher levels. I have decided to keep that even though she gets new sprites with jacket or metal armor. The dialogue files in "data/text/english/dialog/BCProsti.msg" should have comments that will help you if you want to do that.ĭue to limitations of the prostitute sprite, Jasmine can only use handguns, unarmed, knife and grenades. I'm not a writer, so if there's anyone who wants to change the cheesy dialogue, please go ahead.

fallout 3 companions mods

Player "Do you really want to be stuck here forever? How about leaving this place and see the world for ourselves? We could watch each others' backs out there, you and me." No one's gonna try to make me leave or kill me now, but everyone still knows what I did in Reno. Player "Now that you're cured, will you be alright in this town?" After the player has cured Jasmine using "Blood Purifier", I have added an option (iirc the first option) that asks her to join you in your travels. The original quest design/ dialogue is untouched.








Fallout 3 companions mods